Devlog #3: Steel Ascendant : From Game to Antigame
steel-ascendant » Devlog
Devlog: From Game to Antigame
Introduction
This devlog documents the creative and technical journey of transforming our project from a traditional hero-centric game into an "antigame," where the player takes on the role of the boss. The new direction flips the classic narrative, offering a fresh perspective and unique gameplay experience.
Why the Shift?
- Original Concept: The player was a hero infiltrating a villain's lair.
- New Direction: The player is now the boss—a weapon dealer at Steel Ascendant, defending against increasingly powerful heroes from the BNS agency.
- Goal: Subvert expectations and explore the power fantasy of being the antagonist.
Design Changes
- Perspective: Switched from hero to boss, requiring new dialogue, motivations, and UI elements.
- Progression: Each defeated hero is replaced by a stronger one, creating a sense of escalating challenge.
- Narrative: The story now focuses on the boss's struggle to maintain dominance against relentless agents.
Gameplay Adjustments
- Abilities: Boss abilities and weapons were rebalanced to feel powerful but fair.
- AI: Hero AI was improved to provide a greater challenge with each new agent.
- Level Design: Environments were tweaked to suit the boss's defensive playstyle.
Challenges Faced
- Balancing Difficulty: Ensuring each new hero feels tougher without making the game unfair.
- Player Empathy: Making the boss relatable and fun to play, despite being the antagonist.
- Narrative Consistency: Rewriting story elements to fit the new perspective.
Lessons Learned
- Flipping the narrative can breathe new life into a project.
- Antagonist roles require careful design to keep players engaged.
- Iterative playtesting is crucial for balance and fun.
Next Steps
- Continue refining boss mechanics and hero AI.
- Expand the story with more unique heroes and boss upgrades.
- Gather player feedback to polish the antigame experience further.
Team PopoConda
Files
steel-ascendant-standalonewindows64.zip 61 MB
Version 13 3 days ago
steel-ascendant-webgl.zip Play in browser
Version 13 3 days ago
Get steel-ascendant
steel-ascendant
Status | Released |
Author | nahiyansamit |
Genre | Action, Shooter |
Tags | 25d, Sci-fi, Side Scroller |
More posts
- Devlog #2: Steel Ascendant - Progress and Polish 🚀15 days ago
- Devlog #1: Steel Ascendant - First Steps57 days ago
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